The world’s emptiness felt oddly refreshing, a case where the limits of the video game consoles of that period incentivized big, overwhelming spaces peppered with the smallest hints of life. Itself a sequel to Red Dead Revolver, Redemption traded the cars, urban sprawl, and tasteless American satire of Grand Theft Auto for horses, sun-cooked vistas, and, well, tasteless American satire.
ALL COOKING GAMES FROM 2000 2010 SERIES
My relationship with the Red Dead Redemption series has spiked and plummeted since the release of the original in 2010. NBA 2K12 is a landmark work of fan service, not just for fans of video games, but for fans of an entire sport and its history.
Players in huge afros, short shorts, and floppy socks also play by old rules, such as three-to-make-two foul shots, lanes of varying width, and floors with no three-point lines. Though all of the classic teams that NBA’s Greatest brought back (the 1973 Knicks! the 1993 Hornets!) have been on the series’ roster ever since, this mode - which appears only in this game - gave them period-perfect broadcast presentations, from the 1960s to the present day. In 2012, it reunited the Dream Team - which entailed Jay-Z convincing a Salinger-like Charles Barkley to participate in a video game for the first time since Barkley: Shut Up and Jam.īut the best entry in this stretch was NBA’s Greatest, the jewel-box mode from 2011’s NBA 2K12. In 2010, the developer teamed up with Michael Jordan for a dazzling, interactive tour of the greatest moments in his luminous career. And just when I’d had enough of one game, there was Brough, releasing another, this new addition somehow more life-consuming than the last.įrom 2009 to 2012, Visual Concepts had a four-year run of annually outdoing itself in its cultural-phenomenon NBA 2K franchise. What I thought would be a short weekday break somehow stretched into hourslong diversions. If I have one complaint, it’s the number of times these games got me in trouble over the past 10 years. It helps that Brough’s work is widely available for smartphones. He doesn’t lard his work with tutorials, and his alien art style can be downright intimidating, and yet, games like Zaga-33 and 868-HACK are immensely accessible - warm, even.
Nominated multiple times for the IGF’s Nuovo and Excellence in Design Awards, Brough focuses on the roguelike genre, simplifying its notorious complexity with confined stages and limited abilities.
If creator Derek Yu is like early Terrence Malick, publishing a new masterpiece every decade or so, then Michael Brough is like late-career Malick: a fearless, productive, and intensely focused creator, releasing something new nearly every year of this decade.